Martin Palko: 3d Artist

Project Full Throttle

Project full throttle is a student project I worked on at Algonquin College, and was developed using the Unity Game Engine.

I served as the Art Director and Technical director for the project. I concepted and created the main player vehicle, as well as the early version of the desert canyon level shown below. I also designed the game's code framework, and programmed vehicle physics, editor tools, shaders, and post-fx.

Below is a trailer I helped put together to promote our game when we demoed it at the Montreal International Game Summit in November 2013.

These are three promotional shots I composed to be used on the Algonquin website, and in print media to promote the game and the program. While they were posed, they are posed, they are 100% ingame, unaltered screenshots.

The following are a few screengrabs from our pre-alpha build in November 2013.