My name is Martin Palko, I’m a Technical Artist, and have been working on games professionally since 2011, and as a hobbyist long before then. My foray into the games industry started working on total conversion mods for Command and Conquer and Unreal Tournament. Over the years, I’ve developed my skills and have been fortunate enough to work on a number of very successful projects.
I have a broad skill set that includes everything from 3d art, to graphics programming, to tool creation.
I’m currently living in Montreal, Canada, working as a Senior Technical Artist at EA’s Motive Studio on an Unannounced Project.
Feel free to contact me via email or linkedin!
Email: M.Palko@Outlook.com
Skype: JeepRubi
Linkedin: Martin Palko
Twitter: @TheRealMPalko
Projects:
- Unannounced Project (EA Motive)
- Shadow Of The Tomb Raider (Eidos Montreal)
- Robinson: The Journey (Crytek)
- The Climb (Crytek)
- Snowboard Party (Ratrod Studio)
- Renegade-X (Totem Arts)
- Geistkrieg: A Shadow Over Egypt (Tankrush ltd)
- Blast Points (Pub Games)
- Primal Carnage (Lukewarm Media & Pub Games)
- Mideast Crisis 2 (Isotx)
Skills:
- Significant programming experience with C++ and C#, and Python. Additional experience with Maxscript and Unrealscript.
- Shader and material creation with both node and text based editors.
- Performance profiling and optimization.
- Tool and workflow development.
- Asset pipeline and build automation.
- High and Low resolution hard-surface modeling,UV mapping, and baking.
- Photo-realistic PBR texture creation.
Software:
- CryENGINE
- UDK
- Unreal Engine 4
- Unity
- 3ds Max
- Photoshop
- Substance
- Visual Studio