I worked as a contract 3d artist for Lukewarm Media during the development of Primal Carnage. I collaborated remotely with level designers and team leads to create various 3d assets for the game.
Jeep
This was created as the player vehicle for the now cancelled mobile version of Primal Carnage, and was later used as a static mesh in the PC version.
Triangles: 3,700
Texture Maps: 1024×1024 (Diffuse, Specular, Normal)
Military Truck
Created as a Static Mesh for the mobile version of Primal Carnage
Triangles: 2,278
Texture Maps: 512×512 (Diffuse, Specular, Normal)
Fuel Tanks
Triangles: 3,850
Texture Maps: 2 x 1024×1024 (Diffuse, Specular, Normal)
Wall Decorations
Triangles: 1,582
Texture Maps: 512×512 (Diffuse, Specular, Normal)
Triangles: 466 (All)
Texture Maps: 512×512 (Diffuse, Specular, Normal)