As a Technical Artist on The Climb, I created tools and plugins for 3ds Max and CryENGINE Sandbox that helped the artist hit the strict performance targets of a VR game, without compromising on visual fidelity.
As a Technical Artist on The Climb, I created tools and plugins for 3ds Max and CryENGINE Sandbox that helped the artist hit the strict performance targets of a VR game, without compromising on visual fidelity.